The online racing simulator
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Racer Y
S3 licensed
That's nice. It really is. The car looks cool. Did you do that?
Unfortunately, that's not what I'm getting at. My point is when and if the developers decide to add more cars, to consider modeling alternative powered cars.
Most LFS cars are specifically modeled after a certain drive type. Like with the turbos, you have FWD, AWD and RWD car models. With the road cars the varieties are based on where the motor sits in the car - front engine, rear engine and mid engine cars. Why not keep going with that and include electric cars and so forth?
Whining for something else
Racer Y
S3 licensed
After reading about the graphic improvements, it made me think of something. You know from time to time we get posts where somebody wants some real car modeled in the game. Not just the scirocco. (can we call it "The Car That Can't Be Named"?) But other cars here and there. Personally, I like the made up cars just fine. I like that they represent different types of cars in general. If they did make new cars, I'd prefer various wheel bases and handling characteristics more than some car brand. Well what about making different powered cars? Like electric cars, diesel... I dunno. Solar powered? Something that's alternative, but still competitive within the existing classes? I imagine electric cars would handle quite a bit differently than a conventional car. How hard would it be to make something like that as opposed to modeling a real car? Is that something that's been considered?
Racer Y
S3 licensed
Quote from nacim :He didn't talked about the shading though. He just asked to have every object drawn in the reflection. Basically an option to use a dual parabloid map instead of only one, or even a cubemap maybe.

Hey. I was on a roll. And yeah. As an option maybe. But looking at my crappy cars and most of the others on my street? They're really not that reflective.
Racer Y
S3 licensed
Yeah. The learning curve. That must be it.

"You gotta really care about cars and motorsports to get involved I think."

That's something else I've noticed with younger people. At least the ones in my area. That is a huge lack of gear heads. You see a nice car or bike, chances are the person driving is over 40. "Tuner cars" are mostly used cars in a really bad state, usually driven by someone that just needed a car. Even low riders and pick-ups are dwindling. So I can see lack of interest being a problem for car game sales, but that's an across the board thing. No. what I'm scratching my head about is the direction that the other makers are going with their games. Make it simple and look pretty. You'd think if it is a small and shrinking market, more game makers would go for people more inclined to actually play the game instead of just re-gift it come next Christmas.
Racer Y
S3 licensed
Quote from Evolution_R :Scawen, I have a question regarding upcoming graphics update. Version 0.6K brings a new reflections system - nearby objects are visible in new dynamic reflections on cars, but i've noticed that not all nearby objects are visible - the road surface, road markings, kerbs and the grass. Is it possible these 'objects' to be added to the environment map of the dynamic reflections? An example - two screenshots from CarX Drift Racing Online:



And a little suggestion about the Layout Editor - is it possible to increase the stored views from 10 to 20, and the maximum transition time from 4.0s to 10.0s?



It would be absolutely amazing if that is likely to happen in any of the future updates. Thank you!

Uhhh.... to be honest the existing shading/reflection in LFS looks more realistic than your example. Your example works the other way with all that reflection. Does every car have a freshly waxed lacquer paint job and rolls off the show room floor before hitting the track? LOL most of what I've seen from newer titles are so overboard with all these reflections and solar flares and what not, they kinda remind me of the painting Vanilla Skies more than any sort of realism. Way too over the top IMO. The finish on the LFS example looks more along the lines of the automotive finish of the car for what it is. I mean really. Who the hell puts a paint job that costs five digits on a 15 year old car that's a beater? The example you posted? I'm haflway expecting to see a tree with a pocket watch draped over it around the next corner.
Now if you went on about the need for things like paint chips, scratches, uneven finishes (Ever see a real race car up close? Some have really crappy paint jobs) I'd be inclined to agree. But all this shiny stuff? Not so much.
Racer Y
S3 licensed
I would love to see them pursue development of drag racing.
LOL but with Scawen and his hang ups with Tire physics?
ROFL, he'd be in therapy sessions for decades from trying to properly code wrinkled slicks and how the ratio of track temp vs air temp affects their performance. Then there's the down force generated from exhaust pressure.
I dunno though. I think if any game out there could have decent drag racing, it'd be LFS
Racer Y
S3 licensed
Quote from TechEdison :See, this is the real answer to our problems.

Anyways I could agree that LFS is the best generally. I've tried a few others, and LFS is the best. The others just don't seem to treat the car on the road the same as LFS.

Yeah. But .... is there a reason for that? Or what is the reason for that? Is it because the coders of those games lack the ability to code that in? Is it a time/money issue? Or is it deliberate as part of a way of keeping the difficulty down?... All those people that I posted about trying LFS? Know how many actually bought LFS because of it? Zero. But to be fair, most weren't into racing games to begin with. But I'm wondering if this lack of feel that the other games seem to have is part of a dumbing down strategy to increase sales?
A Complaint About LFS
Racer Y
S3 licensed
Hi. I don't really play video games much anymore. Sorry. Got old. Every now and then I'll get on a binge and play LFS and that and solitare is about the only games I'll still play. Well over the years, I've turned on quite a few people to this game. All the complaints I got were the same: It's too hard.
LOL It would suck if it was easy, but that's the standard complaint. Nothing about the graphics or the cars or the tracks. Just that it was too hard I'm not sure, but I think that's the only complaint I've gotten.
Well Every now and then my son tests some racing game and he lets me play with it if he has all the 3d stuff.
Some oculus goggles with these sensors mounted on the ceiling. And of course the Gtwentysomething wheel. Really cool stuff. None of these games I have fooled with has anywhere near the feel of LFS. They're not bad, in fact I kinda like Project Cars cause of all the cars, but its just not up to what I'm used to with LFS. So I'm wondering. Is this complaint all these people have the main reason we don't see other racing titles as hardcore as LFS? I dunno. I would think that there would be a bigger demand for these games to have the same attention to physics modeling LFS has than what there is.
Racer Y
S3 licensed
Quote from Racer X NZ :Welcome to America 2018.......

I'm clearly getting old but here's some quality Keith Jarrett. Sorry if it doesn't include killing people or F*****g B****s.....


And if that interested you in his jazz, try this too.


Keith Jarrett on music, and what it is.....
https://youtu.be/fDbOKHOuy9M?t=363

You like Jazz?

Here.
https://www.youtube.com/watch?v=Pz84aiGHugk
Forget about Trucks in Europe. How come...
Racer Y
S3 licensed
No one in North America rides trains anymore? Sure we have commuter rails, but as far as long distance travel? Not so much. Is there even a passenger rail service in Mexico anymore? Now to be honest, there actually is some rail travel in the US.But that's pretty much limited to the East Coast. I'm not too sure about Canada.
I know if you were to ever be in the United States and ride on a train, It's probably a toy train going through the petting zoo in some sort of tourist trap somewhere. And you'll get there in a rental car.
There is still some rail travel. I could ride a train here in Houston, which is about in the middle of the country, but I'd be really limited to where I could go and no choice in departure time. Pretty much one train on one day. And it's more costly than taking a plane or just jumping in the car and going. Up until the late 1960's, traveling by train was pretty common. There were all sorts of routes that cris-crossed the country. Not now. It's all planes and buses. Anybody else noticed this?
Here in Texas, they're wanting to build a high speed passenger rail that connects Houston, Dallas and San Antonio. These bullet trains are supposed to be some high speed hot rods that'll run really fast. But so? What good is a train that breaks the sound barrier (not really) when there's no one riding it?
As far as trucks in Europe... I heard Mercedes marketed a "Luxury pick-up" for sale to European markets. Is that truck selling very good? But yeah. The only people that take the trains in North America are the homeless people that hop freight trains.
Racer Y
S3 licensed
I started playing the demo.... I dunno about five minutes before/after they released S1? Me finding the game was pretty much dumb luck. I found the game while bored and reading an article on independent game makers to pass the time.
One of my first memories of LFS was noticing how NICE people were. Most racing gamers were way too stuck on themselves and took the game too serious. Not so with the LFS crowd. In fact, LFS multiplayer managed to do something that no other game of any sort could. There was a community where almost everyone knew everyone else. Going to the server, even the demo servers was a lot like going to a small town pub. Which was a good thing for me as I sucked horribly at LFS. That was the other thing I first remembered about LFS. Was how great it played for a racing game..... and how some people got bent out of shape for calling it a game instead of a sim. I never could figure that out with those folks. Of course its a sim. It simulates a game. The game being racing.
And it does it really really good.
Racer Y
S3 licensed
....."All cars feel similar.... After two days.
Yeah I remember when I first got LFS. For a couple of days all the cars actually were the same.... Hard to drive.
I dunno. You can tell the differences between each car modeled in the game.
The OP said the cars were ugly.... Has he seen a new Toyota or Lexus? Those cars have the nastiest looking front ends. It looks like they were wrecked and part of grille fell off. LFS cars are works of art compared to that. I've always favored the "home made cars" instead of them using real models. Besides, if they did model real cars, they'd be cars that sucked to somebody. LOL Screw the scirocco. I don't want a glorified econobox! Make a '56 Buick Road Master instead.
Then the OP went on about camera views. I'm lucky I guess. I like them as they come out of the box. I played with the settings but stuck to the default view.
Then the poster claims the game is boring. Look LFS is a real simple game. You pretend to go around in a circle with the goal being to pretend to do it faster the next time. Oh wow. LFS IS pretty boring looking at it that way. But I think his boredom comes from frustration.
Graphics..... He goes on and on about that. Yeah. LFS isn't as pretty as the other games. But cutting back on all the eye candy and focusing on the physics makes for better game play. Besides when you got someone on your tail and you're having to pay attention to when the car you are drafting hits the brakes, do you really have time to look at pretty trees or shaded dirt?
Racer Y
S3 licensed
Ehhh... I live in a glass house. Can't really make fun of whatever scumbag runs whoever's country with the clown we got here now.
Oh well. At least He ain't Hillary Clinton.
MAGA! Yeah. Right.
Racer Y
S3 licensed
If I posted a photo of what it looks like now, I'd get banned for putting up offensive content. As far as pain goes? Imagine catching your finger on fire and putting it out with a hammer. LOL It sorta looks like that now. The bite was a week old in the photo. I have at least another two weeks to go. Brown recluses are some nasty spiders.
#@!! Arachnaphobia - this means War!
Racer Y
S3 licensed
If you ever thought Brown Recluse spiders make for great companion animals, then guess again.
Racer Y
S3 licensed
Quote from Eclipsed :And yet the manufacturers request big sums for licencing,even if it's an advertisement for their product...

Yeah. That and they get really antsy about in game damage too. And something tells me when physics coding gets better and you have more realistic game play, they're going to be picky about how their cars HANDLE in game compared to the other cars. They're not going to want the cars' real characteristics used as opposed to a super code or something that will give their modeled cars better handling and performance than what the real ones ever could have.. Think of a ford focus with a top speed of 220mph and a vice like grip with tires.
That was one of the things that I liked most about LFS. Made up cars that are made very well.
Racer Y
S3 licensed
Oh look! It's you two clowns again! Good. This forum was getting really stale and boring. How have y'all been? Glad to see you've been keeping the rubber side down (I hope) Forbin. And when are you going to get a bike cousin?
As far as what y'all are carrying on about.... Forbin, knowing you as a stickler for details, I can see why you're bent out of shape about this title's claims on historical accuracy. But it's a game, I don't think a developer of a game is going to be an accurate historian, especially when they have to code pivotal events into fitting with exciting game playing action. How ANY RPG can be exciting is beyond me, but I do know you're not going to be an ace killer by being good at first person shooters. You're not going to be the greatest businessman in the world by mastering railroad tycoon. And you're not going to get any sort of historical accuracy from an RPG developer that's trying to market their product to a group of people that are known to fall asleep during history class.
As far as me and RPGs goes... RPG? WTF! IDC.....
Racer Y
S3 licensed
I dunno. I wouldn't mind having an auto transmission that worked correctly - or I should say with a realistic overdrive. I know manual Transmissions are the way to go in racing, but for how much longer?
I had a Ford Ranchero with a mark IV transmission with a B&M shift kit installed. I've tried to duplicate the effect with the auto transmission in LFS, but to no avail. I don't know if that's because I suck at set-ups or if the auto trans feature is that limited in the game. I had a set up that almost worked to my satisfaction for fern club, but it was still off the mark. It kept up shifting too soon and down shifting too late no matter where I slid things. I realize that an auto transmission really can't keep up with a standard transmission, but the performance is somewhat better with the real cars as opposed to LFS cars done that way. Is there some sort of virtual rev limiter that kicks in with the auto trans setting or something? LOL I know! We don't have virtual transmission fluid!
Racer Y
S3 licensed
Years ago, my wife made the mistake of buying a BMW. I asked a buddy over in Germany (was it shotglass?) if I could send him cash and get him to buy me any parts I may need, thinking that getting those parts from the home country would cost less. Anyways, he gave me an address of a place that sells the cheapest BMW parts he knew of. That place is in Dallas, Texas. Go figure.
In your line of work, who is your biggest customer group? Individual DYI types? Or mechanic's shops?
Racer Y
S3 licensed
Personally, I liked the old cartoonish graphics. It helped separate the game from all those fancy eye candy cpu hogging games with pretty cars and crappy physics. But unless they are happy to sell the game to just one person, graphics do need to be tuned up. I would love to see matte colors (paint primer) to be usable as far as that goes.
I noticed in the old days when I made skins it didn't really matter what swatches I based my colors on PMS, TV, CMYK. Whatever. It didn't really matter. Precise color translation just doesn't happen. Standard RGB seemed to work the best. How much will that change with more graphic updates?
Racer Y
S3 licensed
Wow. A genuine Rembrandt of the race track. Good job!
Drag racing. No the REAL kind.
Racer Y
S3 licensed
Yeah. had to throw that in. When we finally got cable TV, I clicked onto some show called Rupaul's Drag Race...Don't do that thinking you're going to see top fuel...
Getting to the point, is anything at all being considered about the drag strip? This game could really use that. A lot of people I've shown this game to over the years liked it. At least the initial concept of it.
It is kinda sad to brag about the drag strip and well just having regular cars. Now I know The drag strip was pretty much a cool way for you to mess with setups, and you can have decent races with it.
But something geared for it would be cool. It really would.
But...how? I've been thinking about that off and on lately. I don't mean the coding and the physics, I'm pretty sure that part could be figured out - eventually. But how could you make a series LFS drag racers, and make them interesting? You'd have to come up with variants on intake and exhausts. Tires would probably be a nightmare to figure out. Not only wind would be a big factor, but so would temperature. Track conditions changing from race to race. How to determine when something fails. And all sorts of other things I hadn't thought of either. Well on top of all that, you have users making set ups and all the things they have to take into account. It couldn't be just slapping a bunch of chrome deals on your car to make it go fast. Components would have to have pluses and minuses as well as have an overall effect with the rest of the engine. I don't think you could get away with just having sliders for making set ups. Maybe something with an interactive graph that shows the simultaneous effects to the car when velocity stacks and two four barrels are used instead of a fuel injector and then decide to change the piston stroke or something. Then there's things like downforce generated by exhaust angle. Setting up a decent drag car would be pretty intense. I don't think things like sharing set ups would happen as much with drag racers in LFS. With drag racing, making a decent setup will be that much more a key element in winning races. Plus, I imagine all the varying factors with the races themselves would only allow for basic setups to be passed around.
LOL making different tracks should be pretty easy though. I like drag racing myself. It's the purest form of auto racing. Circuit racing? C'mon. We're traveling around in a circle going nowhere fast. Plus, if you're car breaks down, you still have some sort of chance at winning. In drag racing? Your car breaks, that's it. It's primal. It's who can get from point A to point B the fastest plain and simple. That is til you think of how it would work in LFS.
Racer Y
S3 licensed
Quote from AtomAnt :Ok I did uploaded the creepy north korean kids playing guitars...but I didn:t do this... lol
https://www.youtube.com/watch?v=R4pgbGLQaHY

Good bless the net.

Ant Out.

rofl
Here
https://www.youtube.com/watch?v=K-8Rd9QBlJI
Last edited by Racer Y, .
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